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Log Error Meaning

Open Unacornexe opened this issue 5 years ago • 3 comments

Could some one explain the meaning of these errors of the log? Sorry, I'm not much of a coder...

Json Assets:

Json Assets 1.5.1 because its DLL couldn't be loaded. [13:07:55 TRACE SMAPI] (Error: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Stardew Valley, Version=1.3.7261.42572, Culture=neutral, PublicKeyToken=null' at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <96a31c942c044cec88bcecee7972c032>:0 at StardewModdingAPI.Framework.ModLoading.AssemblyDefinitionResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00010] in <9c2987822057436495335026a436efc4>:0 at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00007] in <96a31c942c044cec88bcecee7972c032>:0 at Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0001d] in <96a31c942c044cec88bcecee7972c032>:0 at StardewModdingAPI.Framework.ModLoading.AssemblyDefinitionResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00010] in <9c2987822057436495335026a436efc4>:0 at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00038] in <96a31c942c044cec88bcecee7972c032>:0 at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00006] in <96a31c942c044cec88bcecee7972c032>:0 at Mono.Cecil.TypeReference.Resolve () [0x00006] in <96a31c942c044cec88bcecee7972c032>:0 at StardewModdingAPI.Framework.ModLoading.Finders.ReferenceToMissingMemberFinder.Handle (Mono.Cecil.ModuleDefinition module, Mono.Cecil.Cil.ILProcessor cil, Mono.Cecil.Cil.Instruction instruction, StardewModdingAPI.Framework.ModLoading.PlatformAssemblyMap assemblyMap, System.Boolean platformChanged) [0x00042] in <9c2987822057436495335026a436efc4>:0 at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.RewriteAssembly (StardewModdingAPI.Framework.IModMetadata mod, Mono.Cecil.AssemblyDefinition assembly, System.Boolean assumeCompatible, System.Collections.Generic.HashSet1[T] loggedMessages, System.String logPrefix) [0x00299] in <9c2987822057436495335026a436efc4>:0 at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.Load (StardewModdingAPI.Framework.IModMetadata mod, System.String assemblyPath, System.Boolean assumeCompatible) [0x00101] in <9c2987822057436495335026a436efc4>:0 at StardewModdingAPI.Framework.SCore.TryLoadMod (StardewModdingAPI.Framework.IModMetadata mod, StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Framework.ModLoading.AssemblyLoader assemblyLoader, StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory proxyFactory, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase, System.Collections.Generic.HashSet1[T] suppressUpdateChecks, System.String& errorReasonPhrase, System.String& errorDetails) [0x00419] in <9c2987822057436495335026a436efc4>:0 )

And Also Paritee's BFAV:

  • Paritee's Better Farm Animal Variety 2.2.6 because initialisation failed: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.   at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)   at System.Reflection.Assembly.GetTypes () [0x00000] in :0   at System.Reflection.Assembly+<get_DefinedTypes>d__140.MoveNext () [0x0001e] in :0   at System.Linq.Enumerable+WhereEnumerableIterator1[TSource].MoveNext () [0x0004e] in <715c2ff6913942e6aa8535593b3ef35a>:0   at System.Linq.Enumerable+EnumerablePartition1[TSource].ToArray () [0x00015] in <715c2ff6913942e6aa8535593b3ef35a>:0   at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x0001f] in <715c2ff6913942e6aa8535593b3ef35a>:0   at StardewModdingAPI.Framework.SCore.TryLoadModEntry (System.Reflection.Assembly modAssembly, StardewModdingAPI.Mod& mod, System.String& error) [0x00034] in <9c2987822057436495335026a436efc4>:0   at StardewModdingAPI.Framework.SCore.TryLoadMod (StardewModdingAPI.Framework.IModMetadata mod, StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Framework.ModLoading.AssemblyLoader assemblyLoader, StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory proxyFactory, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase, System.Collections.Generic.HashSet1[T] suppressUpdateChecks, System.String& errorReasonPhrase, System.String& errorDetails) [0x004f9] in <9c2987822057436495335026a436efc4>:0

Failed loading type 'System.Configuration.ApplicationSettingsBase': System.TypeLoadException: Could not resolve type with token 01000050 from typeref (expected class 'System.Configuration.ApplicationSettingsBase' in assembly 'System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089')

Unacornexe avatar Dec 19 '19 18:12 Unacornexe

Did you download the latest update for this mod? I mean, both perfectly works for me.

Skishe avatar Dec 21 '19 04:12 Skishe

Did you download the latest update for this mod? I mean, both perfectly works for me.

I thought that the latest ones dont work since they are for 1.4? And I KNOW that if i tried to use them, Smapi wont run and will skip them, saying: "this mod requires smapi 3.0, please update smapi to the latest version" This happens for me with alot of the major mods, like SVE But our current smapi is 2.11.3, so I don't understand how this can work, Sorry....

Unacornexe avatar Dec 21 '19 11:12 Unacornexe

Looks like JSON assets 1.5.1 is for SDV 1.4 and I'm not sure why BFVA failed, it's looking for a type it can't find on Android.

MartyrPher avatar Dec 27 '19 04:12 MartyrPher