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About the reflectivity of hard targets

Open Lagrange0 opened this issue 9 months ago • 1 comments

Thank you for your excellent work. I have a question about the reflectivity of hard targets.

Lines 156-157 of fog_simulation.py:

# reflectivity of the hard target [0.07, 0.2, > 4 => low, normal, high]
self.gamma = 0.000001

The comment on line 156 mentions that the reflectivity gamma of a normal object is approximately 0.2. Why is gamma set to 1e-6 in the code? Section 4.2 of the paper mentions that setting the reflectivity in this way better aligns with the point cloud intensity distribution of the STF dataset. How is this measured? What specific metrics are used?

Lagrange0 avatar May 06 '24 08:05 Lagrange0

Hi and thanks for your interest in our work.
We did not quanitavely measure it with any metric (because we did not know any metric which captures the similarity of point clouds), maybe there is a metric now, but at the time, we only visually / qualitatively compared the point clouds in terms of there intensity.

In other words, we color coded the points according to their intensity and then adjusted gamma to approximately match what we saw in the real data.

MartinHahner avatar May 06 '24 11:05 MartinHahner

This issue is stale because it has been open for 30 days with no activity.

github-actions[bot] avatar Jun 06 '24 02:06 github-actions[bot]

This issue was closed because it has been inactive for 14 days since being marked as stale.

github-actions[bot] avatar Jun 21 '24 02:06 github-actions[bot]