Martin Gonzalez
Martin Gonzalez
@stewartmiles @jkasten2 @ibrahimAlii Hey! What about this? Sound good? If yes I can create a plugin or create a pull request to integrate this. What do you think? Having this...
Check this and tell me if it helps: https://github.com/MartinGonzalez/unity-android-manifest-placeholders-resolver In Package directory, modify your manifest.json and add ``` "com.martingonzalez.androidmanifestplaceholdersresolver": "[email protected]:MartinGonzalez/unity-android-manifest-placeholders-resolver.git", ``` This will install a dependency in the Editor. Then...
Today I can do a test, perhaps with a preprocess where I can just replace strings for older versions. But also thinking about, tell me if I’m missing something, why...
Good point. I will do some tests over Unity 5.x to see how we can achieve that. Thanks!
Here they talk a bit more of why this is happening. It would be really great to take those validation the resolver do. It's making the development process really hard....
Sadly this is happening too in every project we have firebase. And we can confirm too that is Firebase dependency what is causing this. This is **REALLY** annoying and it's...
I've been using Discord and Slack a lot and I can say Slack has the enormous advantage of having threads, seems stupid but it really change the way of communication....
``` Observable .EveryUpdate() .Where(_ => Input.GetKeyDown(KeyCode.Space)) .Subscribe(_ => Debug.Log("Aaaa")); ``` This code is working for me in UniRx 7.1.0
Same: * Logged out and in again not working * Reinstalling not working * Clearing the config.json not working
I was asking something similar in https://github.com/fastlane/fastlane/issues/21921, it looks is the same issue. I will close it and follow this one