MartianMadman
MartianMadman
Mipmapping when using nearest texture filtering becomes very visible and degrades distant texture quality most notably on tiled floor textures. 
Ambient sounds only pan from left to right audio channel when EAX is enabled. Otherwise it refuses to work properly.
The Swap Assault Rifle controls option can interfere with mods that change assault rifle properties in weapons.tbl. My campaign mod is an example of an instance where this happens. Alt...
Image from curse of orion next encounter. Map c1a1. 
Will not change for me.