Nopipeline icon indicating copy to clipboard operation
Nopipeline copied to clipboard

A Monogame Content Pipeline enhancer.

Results 6 Nopipeline issues
Sort by recently updated
recently updated
newest added

Currently this project requires .netcore 3.1 to be installed when building. Due to being backwards compatible, i would like to see this being able to run with only .net5 or...

Like title says, can I set global properties from the .npl file (outPutDir, intermediateDir, platform, config, profile, compress), or can it be supported if it isn't?

Currently, it's possible to customize the build process for MGCB using the property `MonoGameMGCBAdditionalArguments`. https://monogame.net/articles/tools/mgcb.html#customizing-your-build-process However, with the way Nopipeline works, it's running the MGCB manually, without waiting for the...

I saw a closed issue on this but there was no answer.

I am working from a mac with an m2 chip. I want to use nopipeline because I can't get mgcb editor working. I've tried everything I could find as far...

Referring to this behavior from README.md: > Additionally, you can add references the old way from the Pipeline Tool - Nopipeline will not delete them unless the files themselves don't...