MarkuBu
MarkuBu
> What about support for different step sizes and jump heights? I want to implement this. I also want to implement different entity sizes. The current pathfinder can find path...
First lifesign of my pathfinder https://youtu.be/szgNmzNob70 Is still buggy, but the first step is done. This pathfinder can go diagonal, but I need to avoid diagonals if there is an...
Can you give me a use case? Makes it more complicated
I think this is not part of an pathfinder. This can be done by the mob. More interesting would be if a mob should be able to walk through solid...
Basic algorithm is now stable and works very well. Had a stupid bug. Now I need to prevent cutting corners.
Having some fun with the pathfinder :rofl:  Impossible with the current pathfinder The pathfinder is really fast, even in lua. I played a few seconds in this map and...
I want to try Jump Point Search, but I think it is useless on normal maps. But why do we need a pathfinder for long distances? How long? I'm afraid...
I don't think that precalculations or data storing are useful in such a dynamic world. After each change you start at the beginning. Let me finish the basic algorithm. My...
I'll rewrite the pathfinder and use get_node instead. As I learned in the chat the fastest way to access the map data in C++ in Map::getNodeNoex, but currently I use...
I made a backup of the voxelmanip version before changing everything https://github.com/MarkuBu/pathfinder/tree/voxelmanip