MarkuBu
MarkuBu
I'm a F# beginner, so probably not
That's not a good news :(
That was helpful, thanks
> As noted in [5], the paths found by A* often look like they were constructed by someone who was drunk. found [here](http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/). So true :rofl:
The default pathfinder is really buggy. I visualized the path to see what results I get. And it is horrible. A simple path on a flat map around a small...
not really, at least I havent found one
Yes, I need map data via voxelmanip. And only loading this data can take several milliseconds. And I think we have enough load for the LuaJIT to cause lagging. We...
Well, the default pathfinder is fast, but crappy. He needs less than 1ms to find a path. My lua version needs up to 5ms just to load map data with...
@sofar entities can move, so it is not part of a pathfinder to avoid them @nerzhul I don't care about code related performance right now. It would be a waste...
@nerzhul I have to load map data with voxelmanip. Even this can take up to 5ms and more, depending on the distance between start and target. A task that is...