Markovicho

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> @Markovicho I should look into distance calculations properly some time but on top of my head, I think the difference here might be `mercator meters` vs `real world meters`....

Hey @KonstantinR20 , i assume you are running into this issue i reported a while ago: https://github.com/mapbox/mapbox-unity-sdk/issues/1760 This issue has been reported a few times now by other users which...

first of all there's a bug in the locationprovider which causes the map not to show up on first startup. More details about this in here: https://github.com/mapbox/mapbox-unity-sdk/issues/1760 maybe you should...

found this some time ago in a thread: ``` /// /// Temporary hack to calculate the multiplicator which needs to be applied to spawned gameobjects /// to match the actual...

> Thanks, if it's all things that can be done in a week or so then we might take a look at merging in performance branch and just see how...

Could you provide a screenshot of the LocationProviderFactory. It's important to know which references are set for android

![image](https://user-images.githubusercontent.com/11967926/131226215-a419798f-99e1-4a83-b7ec-5543677917fc.png) Try this setup and leave the custom android provider empty. It will use the defaultlocationprovider also for android instead of this native class which was also not working well...

Can't confirm that issue. We are building for API Level 30 (IL2CPP) while using AndroidNativeLocationProvider. Maybe you could provide more specific informations about the erros you are receiving. Startig a...

Hey @brnkhy thx for taking your time so quickly regarding this issue. I will check out performance branch in a separate project and try to reproduce it.