Mark Young
Mark Young
Right now, we don't have any #define filtering out functionality in the D3D12 side for anything that relies upon either ZLIB or PNG. This would allow disabling PNG screenshot functionality...
Some unknown events were triggered in some OpenXR captures on the Meta Quest headset, but are not showing up during my replay run. So, if the event is not known...
Remove dependencies between DX and Vulkan codegen. Remove multiple re definitions of similar variables. Reorganize files.
Refactor the OpenXR replay Update functionality to more closely match the behavior in the Vulkan replay path. Currently consumer state is tracked separate from handle info. Create derived class state...
Right now, OpenXR support for Android is forced on always in the `openxr-experimental` branch. Instead, this should be an option, however it's an option that should work with external Android...
This is a long term issue and depends on several things: 1) Incorporating changes to code gen design back into code gen from the tree 2) Incorporating changes on how...
Right now, we enable conversion of a presented surface to be in local view space of the headset in replay. This should be an option that is enabled by default...
OpenXR runtimes can generate Vulkan/D3D API commands to perform work required in the API. This could include compositing images, However, when capturing OpenXR and graphics API commands, we do not...
The Vulkan GFXR path handles extensions in several ways: * Unknown extensions may be filtered out * Required extensions are tracked and may cause failures on replay OpenXR should follow...
Code generation needs to be updated to handle all file generation at "endFile" time instead of as each feature is being processed. The current design can miss objects used before...