Mark McCaskey

Results 43 issues of Mark McCaskey

- [x] ROM only - [x] MBC1 - [ ] MBC2 - [x] MBC3 - [ ] MBC4 - [x] MBC5 - [ ] MMM01 - [ ] RAM variants...

enhancement

Should just be copying data to the GPU and executing shaders on it; most of the SDL code can remain, but it should be reused. The GL version can probably...

Sprite priority is currently unimplemented, recheck docs but it should be as simple as not over-drawing sprites when the BG color is `00` (which could map to any color)

enhancement

Verify timing is implemented correctly and fix it if it's not

bug
enhancement

Games with text should be at least somewhat playable

enhancement

This should either be included in the executable or needs to be packaged in a way that it can be put somewhere else.

bug

I'm interested in redoing the debugging language to compile down into lambda calculus for easier type checking and evaluation. Additionally/alternatively maybe I'll make a datalog implementation in Rust and use...

enhancement

It'd be nice to have intelligent auto-completion on the debugger. This should include things like auto completing opcodes.

enhancement

Add support for GBC

enhancement

SDL2 draw calls are taking up most of the execution time (> 99%) on my computer. These should either be optimized significantly or replaced with OpenGL/Vulkan draw calls.

bug
enhancement
help wanted