Mark Callow
Mark Callow
@richgel999 says we need to save in the file the scale used to scale the maximum value from .exr/.hdr down to what BC6H/ASTC can handle, "roughly ~65k". We'll need to...
> * When present, the effective texture values are `sampled * scale + offset` Let me make sure I have this correct. During encoding the "sampled" value will be calculated...
> So my proposal would be to add a metadata entry with an 8-byte payload containing two `float32` values: `scale` and `offset`, with the following usage: How about `KTXmapRange` which...
@richgel999 lack of review and approval from you has stalled this spec update. Please do it. I estimate it should take about 15 minutes.
> I've been away on vacation I hope you had a wonderful vacation. It's always nice to get away from the usual routine.
Sorry for my long delay on this. I ended up in a much deeper hole than expected getting the KTX-Software 4.4.0 release out. It is done now and has cleared...
@richgel999 we need your response so we can finish this draft. Please answer. We need to quickly get to a situation where the files your tools are producing are legitimate...
Ping @richgel999. We cannot make progress without your answers. Please take the 5 or 10 minutes it will take you to answer and provide the answers. This has dragged on...
Thanks @richgel999. Based on your answers I will revert "Basis GPU Photo HDR 6x6" back to a standard format using that full name to avoid confusion with any possible future...
> Does it have to be this way? A few months ago, we discussed naming it "UASTC HDR 6x6" as it's more precise and descriptive than "GPU Photo". "GPU Photo"...