Mark LaCroix
Mark LaCroix
Yeah, I like that solution. I think the way I'd do it is letting users pass a config table object as an optional argument in `Noble.new`, and adding `Noble.config` as...
Looks like this was me making a typo in the docs, sorry about that. It's supposed to refer to `NobleSprite:draw()` (_not_ NobleScene:draw()), which is called like any other sprite in...
You might want to try having the scene be the one to add the NobleSprite directly, instead of the NobleSprite calling to add itself. So, use `self:addSprite(testTargetDownSprite)` inside your `NobleScene:init()`...
The documentation typo was fixed in #26. I think the other issue is more a case of "works as designed, but maybe it's designed weirdly?" I'm going to close this...
@simjnd's PR that I just pulled does a good job of clarifying this issue, but I do still think I need to add better handling for situations like this (not...
Now that #40 is merged, I think I can mark this as resolved. Feel free to open a new issue if there is another angle on this topic that wasn't...
This has now been addressed by https://github.com/NobleRobot/NobleEngine-ProjectTemplate/issues/5 The suggestion to prove an option to bundle everything as one download _is_ a good one (especially if it can be automated, something...
A bit of a non-update on this: I recently added something like this to the new `Noble.setConfig` method, but I'm still mulling over the pros/cons of bringing it to other...
In the time since this was first brought up a bunch of updates have been made and I've never felt a need to expand this to existing systems like `Noble.Text`,...
Finally got around to getting a proper look at this. Sorry for the delay. Fantastic work! A wonderful upgrade to NobleSprite.