Mark LaCroix
Mark LaCroix
I would also love this to work with other types of files in an "arbitrary" way. For example, in C# you can also define colors using the Color32 class, which...
I'm having the same issue. Here's a video of it "in action" : https://user-images.githubusercontent.com/1129348/177970437-a7f8eb32-66f5-467f-bd07-c725c323a44d.mp4 I'm using Unity 2021.3.3 and Realtime CSG 1.57.2 via Package Manager git URL.
I've traced the problem to `Generator.Base.GenerateBrushObjects()` where `lastUsedModelTransform` (which gets its value from `SelectionUtility.LastUsedModel`) is somehow `null` when you're editing a prefab (or really, when a Model object is part...
Once I comment out this block inside of `SelectionUtility.LastUsedModel.set`... ``` // don't want new stuff to be added to a prefab instance if (CSGPrefabUtility.IsPrefabAssetOrInstance(model.gameObject)) { continue; } ``` ...adding brushes...
I like this, and I can see the benefits, but it feels a bit like an advanced feature that might make the API harder for beginners to learn (although I...
I was just thinking about this yesterday. I have made fewer breaking changes than I expected in the last year, and it seems that people are _actually using_ Noble Engine!...
In general, times where transitions are unsafe to call are times when input handlers are always `nil` and/or the only possible method calls are scene callbacks, so I don't know...
Umm, that shouldn't be happening even without adding extra checks. But, your experience is evidence enough that it's worth making this change.
"View" is a good term for this, and a familiar one from my days using Flash libraries, so I agree that's the right name for this variable/argument as it expands...
I've been struggling with this one. Using this makes things a lot simpler for the user, especially beginners who don't understand draw calls or don't want to manually manage them,...