MarioSonic2987

Results 19 comments of MarioSonic2987

No difference with LLE libvdec. [Log (LLE libvdec)](https://github.com/user-attachments/files/19673733/RPCS3.log.gz)

@digant73 Your build provided here (#16809) doesn't break Saints Row: The Third (water works fine) and Kingdom Hearts II Final Mix (no slowdowns when Roxas attacks). In Split/Second, green/red artifacts...

Enabling **Allow Host GPU labels** fixes shaking water in Saints Row: The Third with Synchronous Memory Manager, but it breaks distant water reflections. ![Image](https://github.com/user-attachments/assets/5397d652-40f9-496e-a198-fe5baf5300b9) Disabling **Read Color Buffers** fixes it,...

With https://github.com/jpd002/Play-/commit/06517ef014305c8579f38fa7574ef3685181d037, music and voices (both ingame and in cutscenes) work fine.

You need to enable **Allow Host GPU labels** in Advanced tab to fix excessive blur, but green/red artifacts sometimes appear. ![Image](https://github.com/user-attachments/assets/c0d086f2-9e9e-4099-874f-8ad6653399ec) ![Image](https://github.com/user-attachments/assets/d90690ff-1ceb-485d-bd6f-6de78d84ad8e) **Allow Host GPU labels** disabled: ![Image](https://github.com/user-attachments/assets/89a9cafb-2fa8-45c6-8d1f-2711384c7e52) You can...

Fixes z-fighting in Worms 3D and Worms 4 Mayhem. **Before:** **After (Prioritize Lower):**

@kd-11 This game just hangs. It doesn't show any fatal error. Audio still works though. [Log Saints Row 2](https://github.com/user-attachments/files/17707115/RPCS3.log.gz) In TTY.log, spams this: ``` Detected headset device: id:0 Name: USB...

If you enable LLE libmic or connect a Standard microphone, it no longer spams this: ``` Detected headset device: id:0 Name: USB Headset Problem creating headset device. ``` But the...

It still crashes randomly. [Log Saints Row 2](https://github.com/user-attachments/files/23145019/RPCS3.log.gz) [Savedata](https://github.com/user-attachments/files/23145039/savedata.SR2.25-10-25.zip) Note: Framelimit set to **PS3 Native** improves loading times (it takes ~15 seconds to load savedata).