P2D
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Not sure where to post this but...
Hello Marcus, I didn't know where to post this and I may be over 5 years too late but thank you so much for providing this source code. How did you manage to come up with dynamic quadtrees? I've only managed to understand static quadtrees by porting a simple JavaScript example to SFML C++.
I've finally ported your example from openGL to SFML for simplicity and it's amazing! I just need to finish bringing over the collision detection and resolution and go to town with my particles. Thanks again Marcus, so ingenious!