Marcelo20XX
Marcelo20XX
> So far the only ways I can think to fix it would be ...rejecting perspective correction on triangles with a depth range exceeding some arbitrary size... Can you tell...
I didn't test it on 1.09d yet but if the text works it will be amazing! Congratulations for a job well done @Jarcho ... Now, since this project is mostly...
I was back from work and I immediately saw you updated your repo, thanks my man!!! the belt and floating text issues are fixed. I am currently testing LoD 1.09d...
Exactly, I was having the FPS reverted back to 25FPS on busy scenes i.e. when fighting against Crushing Beast with an Imp mounted casting Inferno on Act V... Thanks again...
Just ignore that error, only thing it does is to copy the file glide3x.dll after compilation to a certain folder, the compiled file will be inside the Release folder. Also...
There is some polish needed for the hovering text MoP to work properly, it still has this bug: https://github.com/bolrog/d2dx/issues/105 The text sometimes jumps randomly in all versions and there is...
Also @Jarcho , I know this is not a bug but more of a feature, but since it can be a quick change to the source... Could you perhaps fix...
@whipowill You can unzip this to your root folder: https://github.com/bolrog/d2dx/files/9659733/MoP_1.13c.zip or try @CaptainRay1993 fork repository release until Jarcho gets a release. Either way the zip is preconfigured to Widescreen and...
Can we change it so it crops the letterboxes, I did this for the Diablo 1 Source on the Devilution X project, but I didn't find where to do that...
Assume the video played is a cinematic, it could be implemented as a toggle if the user wants the vanilla behavior, because there is a way to disable the intro...