Marcel
Marcel
#### Bug description Minor issue but somewhat annoying since it's irritating when creating a full group and probably just a display issue (except for the name prompt, where the name...
Looking at #2106, I was thinking of the remaining use cases to maintain `SystemEncoding`, also given what MS is doing on Win 11 with this new setting. Historically, pre Win...
#### Bug description I was suddenly greeted by the message that the game has ended for me while the dragon was only half-way down. From how it's supposed to go:...
#### Bug description As title says, sometimes XP rewards in IWD2 appear to missing in the message log, not sure if limited to IWD2. Usually it's sufficient to have some...
#### Bug description It's somewhat hard to exactly pinpoint this problem, and it's more like a skewed observation when comparing IWD2 original vs. our implementation: The game is much harder...
#### Bug description I only started to notice it in AR4100 of IWD2 that there are some black pixels around. Maybe something key color related. #### Screenshots  GemRB version...
#### Bug description In AR6102, when running down the tunnel to Mandal's corpse, you trigger a trap. There's boulder falling down and hitting you hard, expect it doesn't. It looks...
#### Bug description There is at least one confirmed memory leak re. actions: ``` ==7207== 408 (208 direct, 200 indirect) bytes in 1 blocks are definitely lost in loss record...
#### Bug description It's the second time I'm encountering something in IWD2 I can't explain so far or couldn't debug with some quick checks (like no cricles even when enforced...
#### Bug description Somewhere in AR2000 of IWD2, there are some logs acting as a barrier and implemented as door. In the original, we can have a look through them...