Marcel

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It's a not so trivial thing here, as in theory, these things must be considered: 1. The game has assets packed in some encoding, i.e. ISO-8859-1 afaik for German. 2....

The check above is testing for the SDK, not Windows, that just follows the same version style. But even newer Windows SDKs can be used for applications on [older Windows,...

Did the job for the 2DA files without checking NI again. Steps to repeat: ```zsh # Going through code by some patterns $ ag --nocolor --nofilename --noheading --nonumbers -i "\sAutoTable"...

Maybe you can edit the comment to strike through the known false positives? e.g. no idea where you got xl3000 from but if you do.

Since it's a crash, I'd prefer a way to fix this, or handle this gracefully.

Do you remember the problem exactly? Did you load GLEW?

Got curious by spotting it in the top-end of the Techempower Benchmarks. Jooby for lots of small services across our Google AppEngine is really cool: No boilerplate, lots of useful...

> It is somewhat documented: https://jooby.io/#configuration-default-environment Could be better. > This only mentions `application.conf` explicitly, and this works as expected by case 3 I guess. That's what made me question...

It's not additive blending of `MS{O|A}G` and `MS{O|A}L`, that will result in something way too bright. Just looking at what happens w. r. t. colors: ![red_deva](https://user-images.githubusercontent.com/238558/215276296-7a6a8880-a4a4-4a71-84b8-fcd0d9539985.png) Left is the rendering...

To which red do you refer? If the one after zeroing the green channel: Yes, a little bit. So yes, I have no idea what exactly the color transfer function...