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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
https://github.com/ManticoreGamesInc/platform-documentation/blob/dce2d44ba0fd6643c7d3c1d88149f551c11e9659/src/references/merged_models.md#L22-L25
This issue was generated by todo-issue based on a TODO
comment in dce2d44ba0fd6643c7d3c1d88149f551c11e9659. It's been assigned to @StanzillaManticore because they committed the code.
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
https://github.com/ManticoreGamesInc/platform-documentation/blob/1cf20e50dcb2109487369f70604becb45a14058f/src/references/merged_models.md#L22-L25
This comment was generated by todo-issue based on a TODO
comment in 1cf20e50dcb2109487369f70604becb45a14058f. It's been assigned to @StanzillaManticore because they committed the code.
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
https://github.com/ManticoreGamesInc/platform-documentation/blob/c43b1b1d8709722a4c0fbede145424ab4bb1c3b1/src/references/merged_models.md#L22-L27
This comment was generated by todo-issue based on a TODO
comment in c43b1b1d8709722a4c0fbede145424ab4bb1c3b1. It's been assigned to @StanzillaManticore because they committed the code.
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
https://github.com/ManticoreGamesInc/platform-documentation/blob/5b834cfd5077065ea99af7a673a4b380e7c7f5bc/src/references/merged_models.md#L22-L27
This comment was generated by todo-issue based on a TODO
comment in 5b834cfd5077065ea99af7a673a4b380e7c7f5bc. It's been assigned to @StanzillaManticore because they committed the code.
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...
A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
https://github.com/ManticoreGamesInc/platform-documentation/blob/339a538f22c6fd05ef3700c113d42f61b153ab60/src/references/merged_models.md#L22-L27