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Advanced ABMX + implanted bones

Open dukedickem opened this issue 3 years ago • 2 comments

Found a bug that is very easy to replicate.

  1. Set a top with an implanted bone into any coordinate slot that is not the first
  2. Change offset and tilt values in advanced ABMX window for said bone
  3. Spawn this character in studio
  4. When changing to this coordinate the bone will be somewhere inside the character
  5. Reloading fixes it somewhat but still doesn't have the correct offset values
  6. Only after switching to another coordinate and back again it will have the correctly set values

Here's a webm for demonstration https://files.catbox.moe/pc1bvs.webm

And here's the card for testing https://files.catbox.moe/etnctp.png

dukedickem avatar Aug 10 '21 01:08 dukedickem

Changing implanted bone values is not supported, same with extra accessory and uncensor bones. They aren't filtered out so they can still appear in the advanced window but they will not be loaded properly afterwards and will probably not get saved on next save.

ManlyMarco avatar Aug 11 '21 12:08 ManlyMarco

Allright, good to know. Saving works fine, just the loading requires a workaround. Thanks for the response.

dukedickem avatar Aug 11 '21 14:08 dukedickem

Needs a retest in v5.0

ManlyMarco avatar Nov 05 '22 08:11 ManlyMarco

@Alv4rna Can you test if this build fixes the issue? KKABMX.zip

ManlyMarco avatar Dec 31 '22 00:12 ManlyMarco

Closing as stale, should be fixed by now.

ManlyMarco avatar Jan 31 '23 07:01 ManlyMarco