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ManimCE 0.19.0 - corrupted settings after manim init
Description of bug / unexpected behavior
The Quickstart tutorial recommends the use of manim init project but this creates a manim.cfg file which distorts the default coordinate system used by Manim.
The use of manim init project is not necessary and should probably be removed from the Quickstart tutorial.
Expected behavior
If anything, manim init project shoukld not create a configuration file which corrupts Manim's default settings.
How to reproduce the issue
run
manim init project my-project --default```
on the command line and then switch to the created project directory and run the scene as
```py
manim -p main.py DefaultTemplate```
<details><summary>Code for reproducing the problem</summary>
Adding a number plane to the created template code highlights the problem. The script is rendered in portrait mode with a highly reduced width of the scene.
```py
from manim import *
class DefaultTemplate(Scene):
def construct(self):
self.add(NumberPlane().add_coordinates())
circle = Circle() # create a circle
circle.set_fill(PINK, opacity=0.5) # set color and transparency
square = Square() # create a square
square.flip(RIGHT) # flip horizontally
square.rotate(-3 * TAU / 8) # rotate a certain amount
self.play(Create(square)) # animate the creation of the square
self.play(Transform(square, circle)) # interpolate the square into the circle
self.play(FadeOut(square)) # fade out animation
System specifications
System Details
- OS Windows 10
- Python version (
python/py/python3 --version): 3.13.0
I only now notice that the generated manim.cfg actually sets a portrait pixel resolution. However, some internal fixed coordinates like .to_edge(UP) are still not handled correctly.
I can work on this if it is assigned to me.
With the current version of manim (https://github.com/ManimCommunity/manim/commit/e489ebf220f12a8e08e76ff4a4456f2b93dfbc74), I get the expected output (video in landscape mode).
Based on this observation I close this issue.