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Opengl Polygram Corners Issue
Description of bug / unexpected behavior
In opengl the polygram example shows some corners are not rendered correctly when the width is increased. This may point to an issue in the shaders.
Expected behavior
Six even corners in the hexagon
How to reproduce the issue
Set the renderer to opengl
Code for reproducing the problem
class PolygramExample(Scene):
def construct(self):
hexagram = Polygram(
[[0, 2, 0], [-np.sqrt(3), -1, 0], [np.sqrt(3), -1, 0]],
[[-np.sqrt(3), 1, 0], [0, -2, 0], [np.sqrt(3), 1, 0]], stroke_width=20.
)
self.add(hexagram)
It only seems to cause an issue with two groups of vertices, rendering only one group results in a triangle with all corners connected correctly.
Additional media files
Images/GIFs
Cairo Render
Opengl Render
Opengl Render Wireframe (with blending disabled)
Logs
Terminal output
PASTE HERE OR PROVIDE LINK TO https://pastebin.com/ OR SIMILAR
System specifications
System Details
- OS (with version, e.g., Windows 10 v2004 or macOS 10.15 (Catalina)):
- RAM:
- Python version (
python/py/python3 --version
): - Installed modules (provide output from
pip list
):
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LaTeX details
- LaTeX distribution (e.g. TeX Live 2020):
- Installed LaTeX packages:
FFMPEG
Output of ffmpeg -version
:
PASTE HERE
Additional comments
Yep because we do not have a polyline shader. So we are not able to choose between the different cap modes that are normally supported in cairo. Instead we just get seperate bezier curves forming a shape.