bevy_verlet
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Verlet physics plugin for bevy.
Verlet Integration for Bevy
Simple Verlet points and sticks implementation for bevy.
If you are looking for cloth physics, please check bevy_silk instead,
Features
You can simply add a VerletPoint component on any entity with a Transform and the verlet physics will apply.
Connect points using VerletStick to constrain movement (see examples).
Lock some points by adding the VerletLocked component on a VerletPoint entity.
Customize friction and gravity with the VerletConfig resource.
Works in 2D and 3D.
Cargo features
debug
This feature will add a system drawing debug lines for every stick using bevy_prototype_debug_lines
Examples
2D
-
2D Line
cargo run --example 2d_line --features "debug"
-
2D cloth
cargo run --example 2d_cloth --features "debug"
-
2D cloth cutting
`cargo run --example 2d_cloth_cutter --features "debug"

3D
cargo run --example 3d_line --features "debug"cargo run --example 3d_cloth --features "debug"
Credits
Inspired by:
- This Sebastian Lague video
- This Coding Math course