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Add shader support to the NeoVerticalSpriteSheet Blt method

Open homerggg opened this issue 3 years ago • 1 comments

Describe the solution you'd like Add shader support to the NeoVerticalSpriteSheet Blt method.

Additional context It is possible to add a shader to the Render() method but not to the Blt method. I wanted to change my animation brightness using the prefered method (shader), coupled with a potentiometer to adjust brightness. Upon creation a shader, my first instinct was to use it in the Blt method but it is not currently possible.

homerggg avatar Feb 10 '21 14:02 homerggg

https://github.com/Makuna/NeoPixelBus/issues/442

Makuna avatar Feb 27 '21 20:02 Makuna