Makkkkus

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I see no reason why reward chests have to be functionally different than regular chests. > In terms of code structure design, having a completely unused field under certain configuration...

> When giving rewards, the chests used are supposed not be a part of the rewards, which would break the expectation and balancing instead. Therefore, the reward chests are supposed...

No, don't close it! These tests are really nice to have.