BotW-SBFRES-to-FBX
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Armor models are duplicates
This is actually a big issue which I somehow just noticed: all of the models of the armor objects are the exact same model, definitely an issue with the edited MAXscript.
This can be fixed by setting the lstFMDL.Selection to the currentExtractedModelIndex at the end of each model loop.
lstFMDL.Selection = (currentExtractedModelIndex + 1)
below the clear selection at line 2061 of "BFRES to FBX 2.ms" fixes this.