Matthias Mailänder

Results 697 comments of Matthias Mailänder

Crashes when I start with map `The Alamo`: ``` Exception of type `System.ArgumentException`: This frozen actor has no footprint. Actor Name: cafncp Actor Location: 27,-27 Input footprint: [] Input footprint...

Looks like https://github.com/OpenRA/OpenRA/issues/7381 needs a comeback.

> gestureworks cost money, but since i have it, might as well try it out Sorry, we can't accept proprietary closed source modules in here.

To reproduce try this ```sh ./utility.sh ra --extract temperat.pal ./utility.sh ra --png mods/ra/bits/gpsdot.shp temperat.pal ```

Maybe: - `$XDG_DATA_HOME/openra/maps` - `$XDG_DATA_HOME/openra/mods` - `$XDG_DATA_HOME/openra/replays` - `$XDG_DATA_HOME/openra/content` - `$XDG_CONFIG_HOME/openra/settings.yaml` - `$XDG_CONFIG_HOME/openra/motd.txt` - `$XDG_CACHE_HOME/openra/logs`

Actually if you do this right, you can use `SpecialFolder.CommonApplicationData` and even properly adhere to FHS. We just have to remove the hardcoded shipped `./mods` folder which needs to be...

This is not really what I had in mind. The architecture dependent DLL has to be split from the mod data. https://github.com/OpenRA/OpenRA/pull/12763 just renames the directory where it is put...

> pchote changed the title from Adhere to XDG Base Directory Specification to Split mod vs user content directories on 30 Jul 2016 You also completely reinterpreted what my original...

I have no idea what you mean with "Split mod vs user content directories". For me, https://github.com/OpenRA/OpenRA/pull/16587 solved the original "Adhere to XDG Base Directory Specification" complaint I had. I...

Most Open-Source game clones have a setting where the player decides on the location like https://github.com/OpenRCT2/OpenRCT2/wiki/Installation-on-Linux-and-macOS#letting-openrct2-know-the-game-path