Results 29 comments of Taylor Trump

Yeah, unstable from a week ago. Built and tried master just now and there's no difference. I may be wrong about that other version (can't remember where I got it...

Is it ok to just shuffle the builds without recompiling the game binaries?

Glest crashes with : ``` ./glest: symbol lookup error: ./glest: undefined symbol: glDrawRangeElements ``` after switching to master or that older version

I know, I meant switching libs can cause problems. Was it because of libGLU?

All right, I answered that already - sorry for my imprudent editing :)

The game seems to work with ptitseb's fork!

In that case I could give you a crash outside of glshim (caused by it) present in both repos. Interested?

Hmm, was I able to see the menu back then? Nowadays it's a much shorter affair: ``` Initialize fire lists completed Graphic meshes initialized Run into game loop Program received...

Hopefully it can handle the in-game window overlays better. All the 3d effects could be sacrificed to get the text and images :)