Results 29 comments of Taylor Trump

Could you make it work with OpenGL 1.x? (i.e. no shaders)

All my testing so far has been done on Odroid C1, have a look at eglinfo: https://gist.github.com/petevine/c681e8613da9c4bb205c

After rebuilding ptitSeb's glshim with two functions commented out (you probably read his advice in the pandora thread) the game is fully usable.

You seem to have lost interest, shall we close this?

Oh, terribly sorry to hear that. Please be more careful ;)

What's the silliness with these "i's" instead of "l's" in `/usr/bin/id : cannot find -iGL` ?

I was about to open an issue about OpenGL versions supported - I can't get rustation to work on x86 with OpenGL 1.x, nor on arm (OpenGL 1.x via glshim)...

A pity though, even some not too ancient x86_64 laptops have just hardware OpenGL 2.x. On a tangent, I've noticed some completely trivial programmes like minesweeper default to v3 but...

Will it be possible to do things that llvm disallows? https://llvm.org/bugs/show_bug.cgi?id=25823 http://reviews.llvm.org/rL260828

I've just tried it with a different version of glshim (ssvb probably) and it identifies OpenGL as 1.0 and is able to render some elements making the game barely playable.