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Implement improved PS2 brushwork

Open MaestroFenix opened this issue 5 years ago • 1 comments

The PS2 version of HL1 had not only fixes, but also it has reworked rooms and added extra detail. All the changes that weren't done due to the ( horrible PS2 ) performance ( like moving away the lounge in Office Complex ) should be recreated, especially the new start of Hazardous Course.

Note: Some maps already have implemented some fixes / brushwork / textures like in PS2, but these were done as their original issues were too big to ignore.

  • [ ] Hazardous Course
  • [x] Welcome To Black Mesa
  • [ ] Anomalous Materials
  • [ ] Unforeseen Consequences
  • [ ] Office Complex
  • [ ] We Got Hostiles
  • [ ] Blast Pit
  • [ ] Power Up
  • [ ] On A Rail
  • [ ] Apprehension
  • [ ] Residue Processing
  • [ ] Questionable Ethics
  • [ ] Surface Tension
  • [ ] Forget About Freeman
  • [ ] Lambda Core
  • [ ] Xen
  • [ ] Gonarch's Lair
  • [ ] Interloper
  • [ ] Nihilanth
  • [ ] Endgame

MaestroFenix avatar Jul 23 '20 16:07 MaestroFenix

The fused Blast Pit map has now almost all the unique PS2 areas, but I'm not going to mark it as complete until I have the time to examine each part carefully.

Due to me being busy with other projects, this ticket might be dropped from V3, and relegated to a posterior release.

MaestroFenix avatar Jan 20 '23 18:01 MaestroFenix