Catacomb-Snatch icon indicating copy to clipboard operation
Catacomb-Snatch copied to clipboard

Feature - 4 player multiplayer (source included)

Open Daniel-Griffiths opened this issue 14 years ago • 12 comments

Heres the source from another repo which have an early version of 4 play multiplayer working. https://github.com/srjek/Catacomb-Snatch/commits/

Daniel-Griffiths avatar Feb 23 '12 14:02 Daniel-Griffiths

that would be awesome

master-lincoln avatar Feb 23 '12 14:02 master-lincoln

The only thing this really needs is some proper sprite and camp art. :)

Daniel-Griffiths avatar Feb 23 '12 15:02 Daniel-Griffiths

I think we should keep it two-player for now, this seems like something if added to the current will create more code rot. And there already are a few mp issues (regularly)

Scorpion1122 avatar Feb 23 '12 15:02 Scorpion1122

Maybe a separate branch for that until it's fully functional? That's what git is made for...

master-lincoln avatar Feb 23 '12 15:02 master-lincoln

Maybe something for further down the line.

Maybe we should slow down implementing features for now and focus on bugs. The game has gotten a lot less stable recently. Like you said mainly in multiplayer.

Daniel-Griffiths avatar Feb 23 '12 15:02 Daniel-Griffiths

I am already busy refactoring the code, almost done creating a good level loading system (also enables easy creation of different game modes). This will ateast help decrease the code rot, which should be more focused on atm imho.

Scorpion1122 avatar Feb 23 '12 15:02 Scorpion1122

Awesome thanks Scorpion1122!

A problem I can imagine with different game modes is that different maps would be needed. For example you dont want to use 2player maps for 4player games. They have to be a way to separate maps by game mode.

Daniel-Griffiths avatar Feb 23 '12 15:02 Daniel-Griffiths

We first need to fix the bugs --> https://github.com/Maescool/Catacomb-Snatch/issues/255 I'm contra for now sorry

zorro300 avatar Feb 23 '12 15:02 zorro300

nope not realy, if the game mode does not recognize the tile color it just fills it with a ground tile.(4 players would however need a little bit more coding).

Scorpion1122 avatar Feb 23 '12 15:02 Scorpion1122

if it does that and you have an opening in the wall for 2 more bases you will get in trouble if you play 4 player maps with 2 players. Cant we make like

---> host button ---> how many player you want to play with ? 2/3/4 ) ---> map screen with appropriate maps ---> difficulty --> play!!

zorro300 avatar Feb 23 '12 15:02 zorro300

Same for singplayer if AI-player is there :)

zorro300 avatar Feb 23 '12 15:02 zorro300

Then we should also make it mapable where players would spawn, and even then seperate maps are not needed if handled smart. But that for now is out of scope. My addition is a refactor of the existing code, which has the side effect of easy implementation for more gamemodes.

Scorpion1122 avatar Feb 23 '12 16:02 Scorpion1122