OnePlayerSleepV3-Data-Pack
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Issue: Uses a lot of each server tick.
Meanwhile the problem is not severe, by changing how the randomization is handled, this data pack should use even less time each tick.
This replaces the incrementing counters every tick by using daytime. The scoreboard modulo is then used to make the daytime into a number in the range 0 to n-1 where n is the number of possible kick/sleep messages.