MachineMusePowersuits
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Characters' transparent pixels go black in certain situations
Characters' transparent pixels go black in three situations:
1) Debug screen: quite easy to spot.
Without MPS:
With MPS:
2) Player hotbar's XP counter with Inventory UI open: note the XP counter, the green "15".
Without MPS:
With MPS:
3) Player hotbar's XP counter and item stacks: now a tricky one. The xp counter glitches out when the last item in the hotbar (from left to right) doesn't have the stack counter (1-64) or a damage bar. Removed all mods, except MPS.
No bug:
Yes bug:
This will take awhile to track down. I probably won't be able to look into it until after the next alpha.
This might be related to the model code or might be related to the overlay code. I'm currently working on the model loading code so I won't have a chance to look at this more until that is finished.
????!!!
Well, it seems I've managed to fix the issue some way. I got fed up with my clogged up config folder (most of them leftovers from 1.7.10 migration) I deleted all files in the config folder and let the installed mods recreate them.
Probably it was other mod's cfg affecting MPS or it was the old MPS cfg (old and new, if you are curious, but I doubt it was the culprit)
The only differences between those 2 files is the leaf blower settings (leaf blower went from 3 sliders to one), and the "Ultimate Battery" where the settings were originally the same as the elite that it was copied from before it was finished. There are very few settings in the MPS or Numina config related to graphics, even less that actually used. ( I think they're just artifacts from days gone by).
On the other hand, there could be forge settings that had an impact. As a rule of thumb, it's never a good idea to carry config settings over between Minecraft versions just because so much changes under the hood (code). That being said, there were some rendering issues that were addressed by changing the Tinker Table model and the power fist models.
Just found what triggers the bug. Can you spot the difference?
The HUD icons (the "X" keybind linked to the Flight Control module).
When I cleaned the config folder it also removed all MPS keybind HUD icons. The bug then vanished. When I recreated at least one keybind with "add to HUD" the bug was back as described in the O.P.
I can reproduce the glitch removing and putting back a HUD icon on the screen.
This will take a bit of time to pinpoint and fix. It seems to be related to the rendering for the text. The trick is to be able to fix it without breaking something else.
I think I have this fixed now and I'll include it in the next beta which will be up later today.