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Characters' transparent pixels go black in certain situations

Open EzerArch opened this issue 7 years ago • 7 comments

Characters' transparent pixels go black in three situations:

1) Debug screen: quite easy to spot.

Without MPS: 2017-03-26_21 17 55

With MPS: 2017-03-26_21 15 36

2) Player hotbar's XP counter with Inventory UI open: note the XP counter, the green "15".

Without MPS: 2017-03-26_20 31 34

With MPS: 2017-03-26_20 28 32

3) Player hotbar's XP counter and item stacks: now a tricky one. The xp counter glitches out when the last item in the hotbar (from left to right) doesn't have the stack counter (1-64) or a damage bar. Removed all mods, except MPS.

No bug: 2017-03-26_21 39 00

Yes bug: 2017-03-26_21 39 10

EzerArch avatar Mar 27 '17 00:03 EzerArch

This will take awhile to track down. I probably won't be able to look into it until after the next alpha.

lehjr avatar Mar 27 '17 14:03 lehjr

This might be related to the model code or might be related to the overlay code. I'm currently working on the model loading code so I won't have a chance to look at this more until that is finished.

lehjr avatar Mar 27 '17 17:03 lehjr

????!!!

Well, it seems I've managed to fix the issue some way. I got fed up with my clogged up config folder (most of them leftovers from 1.7.10 migration) I deleted all files in the config folder and let the installed mods recreate them.

Probably it was other mod's cfg affecting MPS or it was the old MPS cfg (old and new, if you are curious, but I doubt it was the culprit)

EzerArch avatar Apr 29 '17 15:04 EzerArch

The only differences between those 2 files is the leaf blower settings (leaf blower went from 3 sliders to one), and the "Ultimate Battery" where the settings were originally the same as the elite that it was copied from before it was finished. There are very few settings in the MPS or Numina config related to graphics, even less that actually used. ( I think they're just artifacts from days gone by).

On the other hand, there could be forge settings that had an impact. As a rule of thumb, it's never a good idea to carry config settings over between Minecraft versions just because so much changes under the hood (code). That being said, there were some rendering issues that were addressed by changing the Tinker Table model and the power fist models.

lehjr avatar Apr 29 '17 17:04 lehjr

Just found what triggers the bug. Can you spot the difference?

2017-04-29_17 58 39

2017-04-29_17 57 55

The HUD icons (the "X" keybind linked to the Flight Control module).

When I cleaned the config folder it also removed all MPS keybind HUD icons. The bug then vanished. When I recreated at least one keybind with "add to HUD" the bug was back as described in the O.P.

I can reproduce the glitch removing and putting back a HUD icon on the screen.

EzerArch avatar Apr 29 '17 21:04 EzerArch

This will take a bit of time to pinpoint and fix. It seems to be related to the rendering for the text. The trick is to be able to fix it without breaking something else.

lehjr avatar Apr 30 '17 00:04 lehjr

I think I have this fixed now and I'll include it in the next beta which will be up later today.

lehjr avatar Apr 30 '17 17:04 lehjr