Marcin 'Maki' Gomulak

Results 41 comments of Marcin 'Maki' Gomulak

[SwitchLoader-1.4.0-7ffbbf5-Ghidra_10.0.2.zip](https://github.com/Adubbz/Ghidra-Switch-Loader/files/6964413/SwitchLoader-1.4.0-7ffbbf5-Ghidra_10.0.2.zip) Modified archive of https://github.com/Adubbz/Ghidra-Switch-Loader/issues/23#issuecomment-879536636 to support 10.0.2 It installs fine and recognizes the NSP files, but so far, I didn't fully test it

Compiled with your fix- works fine, plugin loads correctly. Please open pull request for @Adubbz or maybe we can send pre-compiled plugin to host on release if this change breaks...

Bug confirmed. Stringfile fixed, fluidsynth WIP- some dependency is missing for Linux

Added workaround for FluidMidi if fluidsynth init fails

note- monsters utilize bone0.pos that may translate whole model up/down. Like bitebug is flying up and down, therefore shadow HAS to be cast on the nearest flat face it hits...

newest idea is to get bounding box from the monster AFTER matrix transformations and cast that to the floor- that way the shadow will always have the same size and...

Please try getting the NuGet package for "Netstandard" of version 2- let us know if it would work

> have a launcher like game does that wouldn't let you launch till it was set with the path to the game. You'd be able to set like res and...

Same for Windows - crashes at the start with spearnode