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Worldmap texture upscale use low-res distant texture when in Balamb vehicle

Open MaKiPL opened this issue 1 year ago • 0 comments

  1. when enough far away it uses low-res texture obraz
  2. When approached close, it replaces the texture with high-res obraz

High-res should be always visible

The game stores the low-res atlas inside the VRAM, then replaces it with higher resolution variant. Therefore there's no low-res texture present when high-res is used

MaKiPL avatar Aug 21 '24 08:08 MaKiPL