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Summary of Some Issues from @Mcindus

Open Sebanisu opened this issue 4 years ago • 4 comments

Without the texture packs

  • [x] Irvine vanishes even when he comes in to save the day at the end of the prison escape(edited)
    • https://github.com/MaKiPL/FF8_demastered/issues/19
    • Irvine shows if we change the height of his texture to 384 he's originally 288 pixels height.

With the texture pack

  • [ ] It's looking for the wrong size for the moomba textures for some reason.
    • https://github.com/MaKiPL/FF8_demastered/issues/18
    • They show again if we remove a pixel from one of the sides.
  • [ ] Zell's mom blinks out of existence
  • [ ] Rinoa blinks out of existence but rinoa only does when she's piggyback on squall.

I think something's bugged with how field characters blink - and it's affecting certain select glitches.

  • [ ] The debug message shows height * 2 for the character textures.
  • [x] World map crashes if loading wmset_029_0.png. Or the roads and train tracks vanish if you get into the game without it crashing.
    • I fixed this on my branch we were using the wrong variable as the texture index.
  • [x] Palettes for field backgrounds not loading.
    • [x] The filenames weren't set correctly, fixed in my branch.
      • The original function didn't attach an extension or the export folder prefix.
      • [ ] Though this might break dds. I was thinking dds could be checked for in the fopen override. This is because the function that sets the names doesn't return the extension. I think FF8R is adding the .png to the filename.
    • [ ] #44
  • [x] #45

Sebanisu avatar May 24 '21 21:05 Sebanisu

image Most of the images are 384 height. Irvine and Quistis are the outliers. Quistis hasn't been reported as a problem though. But she has more than one model.

Sebanisu avatar May 24 '21 21:05 Sebanisu

288 pixels... doesn't make sense

about blinking- from the symbols we extracted from Switch we know that Dotemu/AG did something with character blinking- not sure what it's all about and why in some cases the character dissapear

Seb- May I ask for the moomba details? one pixel should be deleted?

MaKiPL avatar May 25 '21 09:05 MaKiPL

Mcindus said like i fixed moombas by shrinking one of the sides by 1px - but now i'm not sure if they're loading.

I guess he went from 384x384 to 383x384

Sebanisu avatar May 25 '21 11:05 Sebanisu

Mcindus said like i fixed moombas by shrinking one of the sides by 1px - but now i'm not sure if they're loading. I guess he went from 384x384 to 383x384

It was Cyanfire who found the workaround - I think he made the image 767x768.

mcindusmods avatar Jul 11 '21 00:07 mcindusmods

Closing this one. The issues are split for better tracking.

MaKiPL avatar May 31 '24 16:05 MaKiPL