OpenMU
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Skill multipliers addition and refactoring
To-do
- [x] Comment changes with references
- [x] Create UpdatePlugins (after discussion)
Developments
- Added skill-specific multipliers and bonuses
- Added Weakness magic effect
Bugfixes
- Elf skills multipliers
- RF's Increase Health skill target attribute
There is still quite some work to do to finalize the Rage Fighter skills. They are lacking some particular magic effects and I don't think all of them have the correct number of hits.