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Add new map: Dam

Open AnonomousAccount opened this issue 1 year ago • 15 comments

This map features a steep landscape, startled by a hydroelectric dam in the centre. This map was designed to encourage more PVP and less speedrunning (hopefully)

AnonomousAccount avatar Sep 28 '24 16:09 AnonomousAccount

image

AnonomousAccount avatar Sep 29 '24 02:09 AnonomousAccount

no ores? current norm is to add ores when enabled for classic. also there seems to chests spawning in this indestructible area(oops). screenshot_20241017_171725

SoulS33ker avatar Oct 17 '24 11:10 SoulS33ker

have you checked out the area in the picture? what do you plan to do?should i redo the chests or you will open it up with destructible nodes?

SoulS33ker avatar Oct 29 '24 08:10 SoulS33ker

i fixed all the errors, currently just procrastinating on exporting

AnonomousAccount avatar Nov 01 '24 01:11 AnonomousAccount

New Features:

  • Access to Dam Interior from road
  • Top lake is now one block deep, making it easier to hit players with nades and also discouraging escaping into it
  • Added blocks into turbines, removing the ability for chests to spawn. (Soul's previous issue fixed)

AnonomousAccount avatar Nov 01 '24 01:11 AnonomousAccount

Working on adding ores for classic implementation, temporarily disabled mode for now

AnonomousAccount avatar Nov 01 '24 01:11 AnonomousAccount

Would appreciate map tester feedback

AnonomousAccount avatar Nov 16 '24 20:11 AnonomousAccount

UPDATES:

  • Added ores (36 Mese, 24 Iron, 36 Coal), located in the centre turbine
  • Enabled Classic Mode

AnonomousAccount avatar Dec 14 '24 05:12 AnonomousAccount

image Hello, I'd like to make a comment: there are some gaps in your map. I don't know if I'm the only one but the skybox isn't loading. I have an error when removing the barrier.

Themostrandom avatar Feb 12 '25 13:02 Themostrandom

Make sure you're in low ram mode. The barrier is really massive and sometimes causes errors when you haven't loaded the entire map.

AnonomousAccount avatar Feb 12 '25 17:02 AnonomousAccount

Possibly will add poison water to the upper pool to focus fights even more on the dam surface

AnonomousAccount avatar Apr 09 '25 22:04 AnonomousAccount

Tested Map on JMA, it was pretty fun with ~20 players, although might hard to find enemies with less players (although thats's a problem on most maps...)

AnonomousAccount avatar Apr 29 '25 04:04 AnonomousAccount

Having played this map on JMA several times before, I can say that this map works quite well. The only issue I have with it is that I had a hard time finding where the ores were located. I eventually did find them in the center turbine but there's nothing indicating there'd be ores there. Consider adding unwalkable stone or some ores on the surface of the center turbine so players can find the ores in classic. Other than that though, I think this map would be a good addition to main CTF.

ClothierEdward avatar Oct 26 '25 21:10 ClothierEdward

hmmm I could change the hint to make the ores easier to find

AnonomousAccount avatar Oct 27 '25 01:10 AnonomousAccount

One big problem I've seen brought up about this map is the size.

Would it be a good idea to change the speed multiplier to something like 1.1 or 1.2?

AnonomousAccount avatar Oct 27 '25 01:10 AnonomousAccount