maps
maps copied to clipboard
Add new map "Mars Colony" by Anonomous
THIS MAP HAS ALREADY BEEN APPROVED BY MAP TESTERS
A Colony on Mars features dozens of structures scattered across a martian landscape.
The old PR of this map was closed because I made a mistake with github, but now has been reopened. All issues and suggestions posed by map testers have been adressed. This map is now in need of manager review
Still waiting for manager review @olliy1or @HobbitPower @MoreKat
Closed PR: https://github.com/MT-CTF/maps/pull/325
I saw in my GH notifications that the PR was closed I was like "wait what? it was a good map..." and now I realized you opened another PR :)
@AnonomousAccount
- Is this intentional?
- got this error again:
where did that hole come from lol
I'm not seeing that hole, or getting the barrier issue. That hole probably relates to the barriers issue
These new files no longer give me the barrier issue 👍
Ok, these are Soul's barrier files that were working
The 4 mese ores on blue side are in this rocket. While they are a bit hard to find, these 4 on either side are more meant to be sorta bonus mese, since the bulk of it is in the rovers.
This area is now also breakble
@AnonomousAccount The map seems to be okay now, I like the domes/tunnels. For my part, I think the bases are okay for now (although completely destructible bases wouldn't hurt either, as it also helps the players to go after the flag capturers faster. However, if problems occur, you can adjust this later imho) and also the position of the 4 additional mese ores, as there are also 2 mese blocks for each team.
The only thing that could be adjusted would be the same number of blueberry bushes (blue 32:25 red) for both sides. In theory, this wouldn't be a big problem, but I don't quite understand why the blue side would also have brown mushrooms then?
Blueberries are now balanced, 14 per side. I don't think the mushrooms are too big of a deal, they are alot less powerful,
I don't think the mushrooms are too big of a deal, they are alot less powerful,
-
This mostly referred to the fact that the side had more blueberry bushes and additionally also mushrooms. So a double advantage. Blueberry bushes are now evenly distributed, so that's fine for me.
-
I see you didn't implement Kat's suggestion and thus didn't add coal ores or coal blocks? At least you can find wood in the chests.
-
Your screenshot could also show the whole map, as in this example here:
Comment: Maybe it would be a good idea to give a mese/dia pickaxe instead of steel so players can easily tunnel?
Why would we want players to tunnel lol
Half the fun of CTF is tunneling XD
INIT.LUA A new block, "desert iron" has been added. It's basicaly iron ore, the only changes being that the texture now uses the desert cobble texture instead of the stone texture, making it fit into the landscape much better. Desert Iron also directly drops steel ingots.
MAP.MTS
- Switched old ores for the new "desert iron"
- Changed a dozen blocks to make one part of the landscape smoother
- Removed a patch of indestructible desert cobble that was accidentally put in instead of normal desert cobble
@AnonomousAccount Personally, I think you could have done without “desert iron”. Adding iron and coal ore would have been enough. Note that usually @LoneWolfHT checks init.lua files for functionality etc. But it seems to work just fine.
INIT.LUA A new block, "desert iron" has been added. It's basicaly iron ore, the only changes being that the texture now uses the desert cobble texture instead of the stone texture, making it fit into the landscape much better. Desert Iron also directly drops steel ingots.
I'd prefer a PR to the capturetheflag repo that adds variants in this spirit for all maps to use
Are you still fine with this iron directly dropping ingots? Or would you prefer I use normal desert iron
Or we could add direct-to-steel iron to CTF?
Are you still fine with this iron directly dropping ingots? Or would you prefer I use normal desert iron
I feel like direct to ingot is a little too much, in classic mode at least
Removed Desert Iron (Just normal iron)
Map should comply with all requests now
I think this map is almost perfect. I really like the theming with being a colony in Mars. I like all the buildings, especially the biosphere in the center and the greenhouse on the blue side. The only change I'd make is to add drills to both sides of the map with small holes that lead to where the iron is. Other than, this is an excellent map!
Map was merged on JMA.
From some real-game play experience, the bases work well, and are easy enough to infiltrate. The map seems to be large enough for enjoyable gameplay (with ~20 people)
Note: I may have forgotten team chests in this version, I'll check later