maps icon indicating copy to clipboard operation
maps copied to clipboard

Add new map "Old Ruin"

Open smnoe01 opened this issue 1 year ago • 6 comments

Hello, here is my map, which I made, I would like to integrate it into the the flag capture server on minetest; currently no error, I made a size neither too big nor too small, there are 2 camps (red and blue) The map is available for the three game modes (classic, classes, nade_fight) There are minerals for the classic in the structures that emerge from the earth. And we can't get off the map screenshot

smnoe01 avatar Jun 03 '24 08:06 smnoe01

PR FILES 1.conf ✔ 2.mts ✔ 3.screenshot 3:2 ✘ MAP 1.No errors ✔ 2.functional treasure chests ✔ 3.flag capturable ✔ 4.team chests ✔ 5.Indestructible flag area ✘ 6.build time barriers ✘ (touching middle barrier teleports you) screen-recording.webm vs screen-recording(2).webm

MECHANICS 1.equal chance of winning ✔ 2.base pos ✔ 3.terrain balance ✔ 4.ore count ✘ (BLUE: 24 iron,7mese,5dia; RED:18iron,6mese,3dia ) 5.roof limit ✘ (red roof is 1 layer less than blue's limit; artificial ignore/void nodes detected)

MISCELLANEOUS 1.floating tree & stone(on bridge) detected (ignorable) screenshot_20240606_013332 2.random dead spaces detected (torches were placed by me) screenshot_20240606_014623 RECOMMENDATIONS 1.make water source on bridge manually indestructible/unreachable +adding indestructible stones around it screenshot_20240606_013255 OVERALL a better version of river valley i would say,good map approve worthy with minor changes :)

SoulS33ker avatar Jun 06 '24 02:06 SoulS33ker

Hello, I really like the look of your map, there are however some problems: cool water from the bridge, your map seems to be RP so maybe we should remove this water or add a tunnel filled with water in your bridge, SoulS33ker there are a lot of holes in the ground (I saw some he had not seen I think). On the edges, some of the holes/cliffs are unnecessary in my opinion (3 blocks on each side). The indestructible blocks under the spawn/flag are missing.

screenshot_20240614_144247 screenshot_20240614_144252 screenshot_20240614_144303 screenshot_20240614_144308 screenshot_20240614_144358

Themostrandom avatar Jun 14 '24 12:06 Themostrandom

@Atlante1952

Beautifully built map. However, there are still a few things to consider:

  • Please note what SoulSeeker has already said. Both sides should have the same amount of ore. I would also like to see more ores for both sides, at least more iron.
  • Your team zones are 1 block too small. You get teleported back if you stand directly next to outer barriers or the center.
  • The 5x5 area of the flag must consist of indestructible blocks.
  • You used the wrong glass for the outer barriers: Use ctf_map:ind_glass not ctf_map:glass.
  • The screenshot must have a 3:2 ratio.
  • I would also suggest making the map a bit smaller, it is very open to the top.
  • Why do you use CC-BY-SA-3.0 instead of 4.0?
  • Not the most important thing but yeah, you could fix the "holes" underground and the floating trees.

  • The water can stay in my opinion, as well as the cliffs (see TMR's comment). A water tunnel would be also okay however. (Admittedly, I don't know what he means by "RP".)

HobbitPower avatar Aug 06 '24 09:08 HobbitPower

RECOMMENDATIONS 1.make water source on bridge manually indestructible/unreachable +adding indestructible stones around it screenshot_20240606_013255

Would be better, but you can still block the water this way.

HobbitPower avatar Aug 06 '24 09:08 HobbitPower

As someone who's playtested this map on JMA, I've grown to like this map quite a bit. The terrain is just beautiful especially with the skybox and the level of detail in well... everything.

I don't have much to add that hasn't been already said by others as far as issues go. Pretty much: -Make the flag areas indestructible. -Improve the ore distribution on both sides of the map. -Fill in the holes that are underground.

Do all that and I could see this map come to CTF.

ClothierEdward avatar Feb 12 '25 05:02 ClothierEdward

Hello,

No changes have been made to your map since our comments on 6 June.

Themostrandom avatar Feb 12 '25 12:02 Themostrandom