Add new map "Old Ruin"
Hello, here is my map, which I made, I would like to integrate it into the the flag capture server on minetest; currently no error, I made a size neither too big nor too small, there are 2 camps (red and blue) The map is available for the three game modes (classic, classes, nade_fight) There are minerals for the classic in the structures that emerge from the earth. And we can't get off the map
PR FILES 1.conf ✔ 2.mts ✔ 3.screenshot 3:2 ✘ MAP 1.No errors ✔ 2.functional treasure chests ✔ 3.flag capturable ✔ 4.team chests ✔ 5.Indestructible flag area ✘ 6.build time barriers ✘ (touching middle barrier teleports you) screen-recording.webm vs screen-recording(2).webm
MECHANICS 1.equal chance of winning ✔ 2.base pos ✔ 3.terrain balance ✔ 4.ore count ✘ (BLUE: 24 iron,7mese,5dia; RED:18iron,6mese,3dia ) 5.roof limit ✘ (red roof is 1 layer less than blue's limit; artificial ignore/void nodes detected)
MISCELLANEOUS
1.floating tree & stone(on bridge) detected (ignorable)
2.random dead spaces detected (torches were placed by me)
RECOMMENDATIONS
1.make water source on bridge manually indestructible/unreachable +adding indestructible stones around it
OVERALL
a better version of river valley i would say,good map approve worthy with minor changes :)
Hello, I really like the look of your map, there are however some problems: cool water from the bridge, your map seems to be RP so maybe we should remove this water or add a tunnel filled with water in your bridge, SoulS33ker there are a lot of holes in the ground (I saw some he had not seen I think). On the edges, some of the holes/cliffs are unnecessary in my opinion (3 blocks on each side). The indestructible blocks under the spawn/flag are missing.
@Atlante1952
Beautifully built map. However, there are still a few things to consider:
- Please note what SoulSeeker has already said. Both sides should have the same amount of ore. I would also like to see more ores for both sides, at least more iron.
- Your team zones are 1 block too small. You get teleported back if you stand directly next to outer barriers or the center.
- The 5x5 area of the flag must consist of indestructible blocks.
- You used the wrong glass for the outer barriers: Use
ctf_map:ind_glassnotctf_map:glass. - The screenshot must have a 3:2 ratio.
- I would also suggest making the map a bit smaller, it is very open to the top.
- Why do you use CC-BY-SA-3.0 instead of 4.0?
- Not the most important thing but yeah, you could fix the "holes" underground and the floating trees.
- The water can stay in my opinion, as well as the cliffs (see TMR's comment). A water tunnel would be also okay however. (Admittedly, I don't know what he means by "RP".)
RECOMMENDATIONS 1.make water source on bridge manually indestructible/unreachable +adding indestructible stones around it
Would be better, but you can still block the water this way.
As someone who's playtested this map on JMA, I've grown to like this map quite a bit. The terrain is just beautiful especially with the skybox and the level of detail in well... everything.
I don't have much to add that hasn't been already said by others as far as issues go. Pretty much: -Make the flag areas indestructible. -Improve the ore distribution on both sides of the map. -Fill in the holes that are underground.
Do all that and I could see this map come to CTF.
Hello,
No changes have been made to your map since our comments on 6 June.
