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Add New Map: Martian Aliens

Open 165135 opened this issue 2 years ago • 8 comments

Adding a map I've been working on that utilizes the init.lua. I know this is a new concept and I'm sure everyone will kindly find fault with everything I've done. :)

The init.lua does a bunch of things that LandarVargan and everyone else probably disagrees with:

  • Registers a block (Without using new textures, using a pre-existing texture and modifying the color)
  • Registers an item (Without using new textures, using a pre-existing texture without modification)
  • Moves semi-large chunks of blocks (By deleting and then replacing them in a different location) (I understand the possibility of lag, testing req.)
  • Manipulates velocity of players

165135 avatar Aug 13 '23 00:08 165135

The pull request is missing a screenshot, which is required for a map PR. https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map#8-screenshot

a-blob avatar Aug 13 '23 01:08 a-blob

The pull request is missing a screenshot, which is required for a map PR. https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map#8-screenshot

@a-blob Sorry, I did. Also that pr close was a mistake XD

165135 avatar Aug 13 '23 02:08 165135

Moves semi-large chunks of blocks (By deleting and then replacing them in a different location)

:/

sonicSMASH avatar Aug 21 '23 00:08 sonicSMASH

What kind of approval was that? Something is fishy :thinking:

src4026 avatar Aug 29 '23 15:08 src4026

@src4026

What kind of approval was that? Something is fishy 🤔

Hmm, I have no clue :thinking: But what do you think of this abomination? :pleading_face:

165135 avatar Aug 30 '23 01:08 165135

@src4026

What kind of approval was that? Something is fishy 🤔

Hmm, I have no clue :thinking: But what do you think of this abomination? :pleading_face:

I'll review maps later, yours is in my list :)

src4026 avatar Aug 30 '23 01:08 src4026

@HobbitPower I will admit, I am not good at making designs that look good, I'm more of a "make it functional" kind of person. I'll think about either more initial torches, more mese lights, or adding lava to make everything brighter. About the ind. blocks: Yeah, I was wondering about that. Fitting the theme of a UFO, I felt I had to make it see-through, maybe I'll add another custom block for "Re-enforced Glass" or smth.

The buggyness when the UFOs move upward could be just a visual loading side affect, or you're talking about just being glitchy overall, which I won't deny :/

The Flag Waypoints: I looked into moving them, but the current flag waypoint update function only sets the name, not position, so I would need to make a commit to the actual game for that, and I was trying to stick within a map-init.

Killbeam: Good question, I'll try some things.

165135 avatar Sep 06 '23 22:09 165135

@165135 I just wanted to check if there are any updates on the map. Are you planning to continue working on it in the future or rather not?

HobbitPower avatar Jan 04 '24 08:01 HobbitPower

@165135 when the changes are applied, request for review

olliy1or avatar May 08 '24 18:05 olliy1or

I close this due to inactivity and no prospect of change in the near future. If there is interest in working on the PR again, it can be re-opened. Map maker has been informed some weeks ago.

HobbitPower avatar Jul 13 '24 21:07 HobbitPower