Add New Map: Martian Aliens
Adding a map I've been working on that utilizes the init.lua. I know this is a new concept and I'm sure everyone will kindly find fault with everything I've done. :)
The init.lua does a bunch of things that LandarVargan and everyone else probably disagrees with:
- Registers a block (Without using new textures, using a pre-existing texture and modifying the color)
- Registers an item (Without using new textures, using a pre-existing texture without modification)
- Moves semi-large chunks of blocks (By deleting and then replacing them in a different location) (I understand the possibility of lag, testing req.)
- Manipulates velocity of players
The pull request is missing a screenshot, which is required for a map PR. https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map#8-screenshot
The pull request is missing a screenshot, which is required for a map PR. https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map#8-screenshot
@a-blob Sorry, I did. Also that pr close was a mistake XD
Moves semi-large chunks of blocks (By deleting and then replacing them in a different location)
:/
What kind of approval was that? Something is fishy :thinking:
@src4026
What kind of approval was that? Something is fishy 🤔
Hmm, I have no clue :thinking: But what do you think of this abomination? :pleading_face:
@src4026
What kind of approval was that? Something is fishy 🤔
Hmm, I have no clue :thinking: But what do you think of this abomination? :pleading_face:
I'll review maps later, yours is in my list :)
@HobbitPower I will admit, I am not good at making designs that look good, I'm more of a "make it functional" kind of person. I'll think about either more initial torches, more mese lights, or adding lava to make everything brighter. About the ind. blocks: Yeah, I was wondering about that. Fitting the theme of a UFO, I felt I had to make it see-through, maybe I'll add another custom block for "Re-enforced Glass" or smth.
The buggyness when the UFOs move upward could be just a visual loading side affect, or you're talking about just being glitchy overall, which I won't deny :/
The Flag Waypoints: I looked into moving them, but the current flag waypoint update function only sets the name, not position, so I would need to make a commit to the actual game for that, and I was trying to stick within a map-init.
Killbeam: Good question, I'll try some things.
@165135 I just wanted to check if there are any updates on the map. Are you planning to continue working on it in the future or rather not?
@165135 when the changes are applied, request for review
I close this due to inactivity and no prospect of change in the near future. If there is interest in working on the PR again, it can be re-opened. Map maker has been informed some weeks ago.