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Add new map 'Downtown Neighbourhood' by daveistaken

Open daveistaken opened this issue 2 years ago • 7 comments

screenshot a simple map.

daveistaken avatar Jul 18 '23 13:07 daveistaken

Woa those are lots of commits

LuismiInTheZone avatar Jul 18 '23 13:07 LuismiInTheZone

Woa those are lots of commits

Yeah, I just added a new branch on my fork because I made a second map and i cannot make a another after I added 'Skies of Land' as my first map

daveistaken avatar Jul 18 '23 13:07 daveistaken

Woa those are lots of commits

Yeah, I just added a new branch on my fork because I made a second map and i cannot make a another after

Hmm. That gives me a good idea for an addition to the Map Maker README.md changes PR :P

src4026 avatar Jul 18 '23 14:07 src4026

ps: I actually don't want to change the map

daveistaken avatar Aug 02 '23 15:08 daveistaken

  • At first glance, the map reminds me a little of the Mini Village Map (which has been disabled), but this one is much denser. Maybe too dense. With many players and a lot of block spamming, it could quickly become tiring to play there imo.

  • The amount of ctf_map nodes is also quite high. It might be difficult to take the flag, as only the xpanes are breakable.

  • Below the sewers (and the ores) there are several rows of ctf_map:stone. Why? Since you can't tunnel that way, it doesn't fulfil any purpose and the map just takes more time to load.

  • For my part, I am currently rather against adding the map/ it has not the highest priority at the moment. Feedback from testers is still welcome.

HobbitPower avatar Jan 01 '24 10:01 HobbitPower

  • At first glance, the map reminds me a little of the Mini Village Map (which has been disabled), but this one is much denser. Maybe too dense. With many players and a lot of block spamming, it could quickly become tiring to play there imo.
  • The amount of ctf_map nodes is also quite high. It might be difficult to take the flag, as only the xpanes are breakable.
  • Below the sewers (and the ores) there are several rows of ctf_map:stone. Why? Since you can't tunnel that way, it doesn't fulfil any purpose and the map just takes more time to load.
  • For my part, I am currently rather against adding the map/ it has not the highest priority at the moment. Feedback from testers is still welcome.

@HobbitPower thanks for the feedback, however, I will be not maintaining this map, as this will have no changes (since I'm focusing on other ones).

daveistaken avatar Jan 05 '24 17:01 daveistaken

All right, then I reject the map in its current form.

HobbitPower avatar Jan 07 '24 13:01 HobbitPower

HobbitPower made good judgements on the map, and since there will be no changes to these, I'll close the PR for now.

olliy1or avatar May 08 '24 17:05 olliy1or