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Add new map "Cosmic Catastrophe" by s20

Open src4026 opened this issue 2 years ago • 25 comments

To-do

  • [x] Conversion of original PR to four team
  • Map Related Bugs:
    • [ ] Fix misaligned blocks from rotation
    • [ ] Check border mixing from each quadrant
  • [ ] Update sewers and make map deeper
  • [ ] Update team colours
  • [ ] Make sky box (if possible in the time frame I have)

src4026 avatar Apr 28 '23 11:04 src4026

Look:

Team blue: 38 mese, 27 diamonds Team red: 32 mese, 32 diamonds

I like what you did of trolling people at red base putting the ores at the floating base lol

Also there are some parts from the barrier from the botton that are missing, I recomend you doing again the process of putting the indestructible glass

And for now... everything looks ok, also another 2 things:

  1. I recomend putting that zking, FlammingRC... helped you at the part of other
  2. What does means et al?

LuismiInTheZone avatar May 01 '23 18:05 LuismiInTheZone

Look:

Team blue: 38 mese, 27 diamonds Team red: 32 mese, 32 diamonds

I like what you did of trolling people at red base putting the ores at the floating base lol

Also there are some parts from the barrier from the botton that are missing, I recomend you doing again the process of putting the indestructible glass

And for now... everything looks ok, also another 2 things:

  1. I recomend putting that zking, FlammingRC... helped you at the part of other
  2. What does means et al?

Since the ores diamonds on team blue were a bit less, as you mentioned, I have added four more. As for the indestructible glass, I cannot find the area you are saying are missing. Can you please mention the coordinates? I moved the authors to the other info section. (I haven't tested how it looks in-game). "Et al" is a way to say that something (here the map) was made by me, (the members I mentioned) and various others who suggested and helped in the objective making of the map indirectly, not through direct building participation. Et al is used in official papers and documents but I decided to employ it here as a short way to include all those who contributed to the map. (Note: the way I had used "et al" isn't the way it is supposed to be, technically).

src4026 avatar May 01 '23 19:05 src4026

Look: Team blue: 38 mese, 27 diamonds Team red: 32 mese, 32 diamonds I like what you did of trolling people at red base putting the ores at the floating base lol Also there are some parts from the barrier from the botton that are missing, I recomend you doing again the process of putting the indestructible glass And for now... everything looks ok, also another 2 things:

  1. I recomend putting that zking, FlammingRC... helped you at the part of other
  2. What does means et al?

Since the ores diamonds on team blue were a bit less, as you mentioned, I have added four more. As for the indestructible glass, I cannot find the area you are saying are missing. Can you please mention the coordinates? I moved the authors to the other info section. (I haven't tested how it looks in-game). "Et al" is a way to say that something (here the map) was made by me, (the members I mentioned) and various others who suggested and helped in the objective making of the map indirectly, not through direct building participation. Et al is used in official papers and documents but I decided to employ it here as a short way to include all those who contributed to the map. (Note: the way I had used "et al" isn't the way it is supposed to be, technically).

It doesn't matter to find the cordinates, just select all the botton layer and add again ind_glass... Also did you fix the mese?

LuismiInTheZone avatar May 02 '23 16:05 LuismiInTheZone

My eyes aren't able to read unfortunately. Fixing those stuff. Haven't been quite in the health of working on maps nowadays. Sorry.

src4026 avatar May 02 '23 16:05 src4026

Oops

src4026 avatar May 02 '23 16:05 src4026

Team blue: 38 mese, 31 diamonds Team red: 36 mese, 32 diamonds

Ufff, I recomend you doing what I told you of worldedit to know what you have. At least now you have the barrier from the botton all right. I think that's it for now

LuismiInTheZone avatar May 02 '23 20:05 LuismiInTheZone

"Et al" is a way to say that something (here the map) was made by me, (the members I mentioned) and various others who suggested and helped in the objective making of the map indirectly, not through direct building participation. Et al is used in official papers and documents but I decided to employ it here as a short way to include all those who contributed to the map. (Note: the way I had used "et al" isn't the way it is supposed to be, technically).

Why don't you just use 'and others'? This is not an academic setting and I think it's better to use language that everyone will understand especially considering CTF's playerbase.

I will test the map later btw.

MoreKat avatar May 03 '23 08:05 MoreKat

Why don't you just use 'and others'? This is not an academic setting and I think it's better to use language that everyone will understand especially considering CTF's playerbase.

I will test the map later btw.

In commit #9e66d90 I had also moved the authors to the Other Info field, so it won't be visible upon the beginning information of the map. I want to keep the "et al" in the Other Info section for two reasons, (1) I really want to use it :smile: and (2) Since more the 50-70% of players won't really run /maps a lot and when they do, I would like them to figure it out by searching it online or whatever may be their method.

.
.
.
name = Cosmic Catastrophe
phys_gravity = 1
initial_stuff = return {"default:pick_steel","default:cobble 30","default:torch 5","ctf_ranged:pistol_loaded"}
author = s20
hint = Red is the sky, Blue is the water. And beneath is the System
license = CC BY-SA 4.0
others = Made with the assistance of zking, FlamingRCCars, PantsMan et al.
.
.
.

src4026 avatar May 03 '23 09:05 src4026

I have fixed the unbalanced ores. The torch seems to be left from my building sessions, I will remove that. I think I should better make the ravine with stone and not kill nodes. ~~I am trying capturing to be mid. It doesn't matter to me if it is hard. :P.~~ I will also look into making a better hint. Thanks for the feedback :thumbsup:

src4026 avatar May 06 '23 07:05 src4026

I have fixed the unbalanced ores. The torch seems to be left from my building sessions, I will remove that. I think I should better make the ravine with stone and not kill nodes. ~I am trying capturing to be mid hard.nut it doesn't matter to me if it is hard. :P.~ I will also look into making a better hint. Thanks for the feedback 👍

If you're talking about the torch in the picture, I placed it there. The picture is just to show how the kill nodes look invisible when you look straight at them.

MoreKat avatar May 06 '23 09:05 MoreKat

If you're talking about the torch in the picture, I placed it there. The picture is just to show how the kill nodes look invisible when you look straight at them.

Oh! Ok :sweat_smile: . I had been putting a few torches during my builds so I got confused.

src4026 avatar May 06 '23 09:05 src4026

My reasons for the "et al" are subjective. :P

src4026 avatar May 06 '23 09:05 src4026

I have removed the killnode to make the cavern a combatable place. To prevent cases of tunnelling, I have added an unbreakable wall on both sides of the cavern. I have also changed the map treasure hint.

src4026 avatar May 07 '23 12:05 src4026

Nice map. Everything seems to work.

a-blob avatar May 18 '23 03:05 a-blob

I will try to improve it as I can. :+1:

src4026 avatar May 19 '23 12:05 src4026

By the way @MoreKat , the ore rooms were always the same as they were. There are three ore rooms, with one with the indestructible blocks and a sign, which I've kept for a reason. It was always the case that one room was in the flying spacecraft and the other in the sewer system.

src4026 avatar May 20 '23 07:05 src4026

I have done the changes as in the comment of the previous push. I have not yet decided the material using which I will be making the wall. So that's still in discussion.

src4026 avatar May 25 '23 16:05 src4026

I have done the changes as in the comment of the previous push. I have not yet decided the material using which I will be making the wall. So that's still in discussion.

The wall material has been set in the previous push to this PR.

src4026 avatar Jun 13 '23 14:06 src4026

I've planned something. So marked this as a draft for the time being. :heavy_check_mark:

src4026 avatar Jun 27 '23 11:06 src4026

Added a new sky box. It isn't fully done yet, the corners need to be blended properly. Ready for review.

src4026 avatar Jul 06 '23 15:07 src4026

Also, I will be adding stuff to the descriptions and be continually updating from time to time with tasks etc. :+1:

src4026 avatar Jul 06 '23 15:07 src4026

Also, I will be adding stuff to the descriptions and be continually updating from time to time with tasks etc. 👍

I will label it as WIP then. Sounds like it's not completely finished for a final review/you are still trying to figure out what should be the final version.

HobbitPower avatar Jul 07 '23 10:07 HobbitPower

Should I label it as WIP then? Sounds like it's not completely finished for a final review?

Yeah sure :+1:

src4026 avatar Jul 07 '23 10:07 src4026

Just a thought... could you update the screenshot to have your skybox?

pl608 avatar Aug 24 '23 20:08 pl608

I'll update it by Sunday along with making it ready for review :+1: (Edit: that never happened :P)

src4026 avatar Aug 25 '23 05:08 src4026

removing review required label until the map is finished

olliy1or avatar May 08 '24 17:05 olliy1or

I'll close the PR for now. I don't have plans to work on this until late 2024 at the least

src4026 avatar May 18 '24 16:05 src4026