Add "Race Day" by sonicSMASH
It's seems everything is ok... only problem is there isn't a floor so I can just dig down and and see the emptiness. Great job with the map, it's very cool.
This isn't my full/final review but one thing that you should definitely fix are the unbreakable base floors. The stone blocks can be dug. Also, you have these giant empty spaces/rooms underneath the build, are those supposed to be accessible? Some of them are, some aren't.
EDIT: a much bigger issue is that the map doesn't seem to have a barrier at the bottom so you can just dig out
Also take a look at the team zones. You get teleported back during building time, while standing at the red barriers. At least for every team except green it seems.
The stone road is supposed to be breakable, if that's what you mean. I found out about the barriers, will fix that soon. I totally forgot the barrier at the bottom. some rooms are inaccessible because i abondoned them during build. If you need it, i will fill them in Thank you for helping me!
The stone road is supposed to be breakable, if that's what you mean. I found out about the barriers, will fix that soon. Does it need a barrier at the bottom??
Yes it needs a barrier at the bottom. I don't mean the stone roads, I mean the stone blocks you used to build the floor under the flag. The problem with the empty, inaccessible rooms is that they still contain chests so it's probably better to fill them in.
So default:stone_block? Ok i know what you mean
I tested again and:
- It seems to be fine, but there are many rooms I can't enter, I don't know what your plan is, but I can enter like one room per base...
- Also the orange team has 2 mines, I don't know if you check it but... I think it's a bit unfair... Maybe I'm wrong and I didn't look well and each team has got two mines... but it doesn't seem like that.
I'm not done testing the map yet, but I did find a giant empty space/room near orange's base IIRC, and chests are spawning in it. That might need to be filled up. Also, part of the barrier isn't loaded in the screenshot, so part of the wall and barrier glass are missing. But I don't think that's a serious issue.
Edit: I just noticed. If you dig straight down during build time, you get teleported back to base. So the team zones are still off, as Kat has suggested.
Also you should add a better pickaxe to initial stuff, there's a lot to dig. I also suggest adding torches.
There are iron ores to mine, cant't players make pick that way?
After your comments, here's what I (and tails) did:
- Block up spaces that aren't accessible (or most of them)
- Add a new stairway on opposite sides of map
- make walls on opposite sides glass
- Make floors diggable
- Fix barrier teleport
If there's something else, let me know please.
Glad to see most of the empty spaces filled up. But, I still see a few empty spaces near the mines, especially near team orange's mine. Also, the game still teleports you back when climbing the ladder, at least for team blue, so the team zones are still off by one block. This is a personal opinion, but I think you should light up the tunnels and hallways better, it's hard to see. Or, at least give players more torches to place.
The test:
- I just started and I can't climb the stairs of the base, it says that I can't cross the barrier early
- Pls finish filling the places, I see lots of chests there...
Also, the ores on each team's sides are extremely unbalanced. Teams such as blue and green have more diamond ores than the rest. It's recommended to keep the ores balanced to make it a fair game for everyone.
Added some rooms, made another tunnel, etc. It should not teleport you when going up ladder, you must have had noclip on
First of all: why is game_modes empty? Should not be the case. Second, only team blue's team zone seems correct. In purple it's one block off on west side, in orange on south side and in green on north side. That's why you get teleported back to the base when you try to climb the ladder, it's located in that area. The bases are still not accessible enough. I recommend making the roof breakable.
EDIT: I also recommend giving a better pickaxe at the start than a stone one. You cannot dig all of the ores with it.
I don't know why game modes are empty, didnt change that.
Ok guys, here are some changes:
- 30 chest per team instead of 25
- Roof breakable now
- New helicopter
- Fixed barriers
- Updated screenshot with full render distance
Ok guys, here are some changes:
- Roof breakable now
- The roofs are still not breakable. Thats only the case for team green, blue only got a tiny hole.
- You could lower the glass ceiling imo. There is no need for such lost space. The helicopter could be the highest point of the map. Remember you then have to update the corners of the map + team zones + the red barrier + barrier area aswell
- I'm following Kat's request to add a better a pickaxe as an initial item
(From Discord):
@HobbitPower sorry 4 ping but I did what u suggested in github except for changing maps height
- By that you mean you have changed the roofs. More or less. I don't know why there are random blocks like obsidian or unbreakable meselamps in the layers between base roof and the tunnel above, but okay. At least you can now enter every base from the tunnel above. FYI: you have placed a stonebrick instead of a silver sandstone at the roof from team orange. I think that happened by accident, I don't know if you want to keep it that way.
- I don't get the changes you have made in the conf file. It seems like now (or maybe that was also the case before) the team zones are again broken: When I play as blue I can dig under the red barrier (facing the orange team). I can enter oranges team zone and walk there like 4 blocks wide. So please check ALL teamzones again. You are not supposed to be able to cross any barrier. I recommend that you test your map before updating it here again. (If you don't know how to test it, you can send me a PM at Discord)
- You still have a stone pick as an initial item. For example you can't dig mese with a stone pick. Is there a reason you don't want to upgrade it?
- One red barrier goes into the unbreakable glass ceiling now. You can simply just change the top layer to the unbreakable barrier glass.
@sonicSMASH You still haven't done what we said about covering places where you can't get to loot them, so pls, cover them so chests can't appear... Also you haven't filled the floor of the map, I still see parts without been filled...

@sonicSMASH
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Why is the bottom barrier glass? Wouldn't it be better to make the bottom barrier indestructible stone?
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You placed a two-node-thick line of red barrier glass at the bottom of the map. After build-time ends, it will disappear and turn into what Luis is demonstrating above ^^^.

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If you dig straight down during build-time on team Green, Purple, and Orange, you get teleported back to base. However, this problem doesn't apply to team Blue.
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ALSO why is the red glass barrier 2-to-3 nodes thick? One-node-thick is enough.

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Again, the ores for each team are very unbalanced. Recourses for each team need to be about the same.
The barrier has to be thick because the even number of blocks between the wall and the middle of the map would allow only one team to enter the doors
I have done the following:
- Make the barrier 2 blocks thick instead of 3.
- Deleted the red glass at bottom.
- Set floor to ctf_map:stonebrick
- Copy and paste ores across teams
- Make map look a little less like it was built by a 5-year-old.
I'm sorry to say this but your only fixed the 10% of the errors: the floor
Look:
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Please don't leave gaps around the bases, chests can spawn there!!!

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A part from the red barrier is missing... where's that?

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Ores are the last thing that are the same:
team blue: 38 mese and 28 diamonds team green: 32 mese and 25 diamonds team purple: 13 mese and 13 diamonds team orange: 16 mese and 17 diamonds
How are you counting the ores ?
- Ores are the last thing that are the same:
team blue: 38 mese and 28 diamonds team green: 32 mese and 25 diamonds team purple: 13 mese and 13 diamonds team orange: 16 mese and 17 diamonds
I used the save/load function in WorldEdit so it should be the same.
You just fixed the barrier problem, other two problems are at there
To answer your question, ores are counted using world edit.
To answer your question, ores are counted using world edit.
And I'm using world edit and ores aren't exact
You just fixed the barrier problem, other two problems are at there
SonicSmash, you asked me throught CTF if I saw the changes. There are not any updates, if you mean from the other day you need to fix ores and gaps
Nice everything is ok except the ores!!! Pls fix the ores!!!!