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Adding "Battle of Hoth"

Open winniepee opened this issue 3 years ago • 4 comments

winniepee avatar Jan 10 '22 12:01 winniepee

Be sure to add screenshots (to the description), a short description and license

TSafa-23 avatar Jan 10 '22 12:01 TSafa-23

First of all: the structures are looking stunning. The map itself reminds a bit of the snowland map, but the base positions are better. The base ground is automatically made out of unbreakable cobblestone, don't know if you are planning to keep it this way or if you want to change it to unbreakable snow etc. One question about the mese/diamond mines, for me its too unbalanced: red side got "only" 37 mese & 12 diamonds BUT blue got 64 mese & 16 diamonds. In v2 me was told to upload a screenshot with a 3:2 ratio. Dunno if this is still needed in v3. If yes you should update your screenshot. Some chests spawn 1 block in the air, because you used the "thinner snow slabs". Don't know if this is a problem, i am fine with that. Otherwise everything worked fine and i found no bug yet.

HobbitPower avatar Feb 17 '22 13:02 HobbitPower

The base ground is automatically made out of unbreakable cobblestone, don't know if you are planning to keep it this way or if you want to change it to unbreakable snow etc.

I replaced them to indestructible dirt with snow, just as you told.

red side got "only" 37 mese & 12 diamonds BUT blue got 64 mese & 16 diamonds.

Made both side have the same amount of ores, so it's balance now.

Some chests spawn 1 block in the air, because you used the "thinner snow slabs". Don't know if this is a problem, i am fine with that.

Those "thinner snow slabs" are snow layers. I removed those so the chests will forever be on the ground.

winniepee avatar Feb 18 '22 05:02 winniepee

Good so far, but i discovered one major problem: you forgot to add the team chests (you have to place them manually now in v3).

Btw red got 2 more mese than blue now, but its almost balanced now so 👍. Idk if you want to ask LV (for example) about the screenshot ratio. In v2 3:2 was needed. But i have honestly no idea how this is handled in v3.

HobbitPower avatar Feb 18 '22 12:02 HobbitPower