capturetheflag icon indicating copy to clipboard operation
capturetheflag copied to clipboard

Use texture mods for ctf_trap textures

Open LoneWolfHT opened this issue 3 years ago • 6 comments

All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too

LoneWolfHT avatar Feb 02 '22 19:02 LoneWolfHT

All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too

Note that this will limit texture pack customizability.

appgurueu avatar Feb 03 '22 07:02 appgurueu

All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too

Note that this will limit texture pack customizability.

Or exploitability

LoneWolfHT avatar Feb 03 '22 15:02 LoneWolfHT

For context: #462

xenonca avatar Feb 04 '22 09:02 xenonca

I think we don't need it because the proposed solution doesn't solve the texture pack abuse problem. If you make the cobble's texture 100% white, trap nodes will be easily distinguishable.

savilli avatar Aug 03 '22 15:08 savilli

I'm afraid that texture modifers for nodes can't fix any TP abuse problems as there is override.txt:

**Texture Overrides**

You can override the textures of nodes and items from a texture pack using texture overrides. To do this, create one or more files in a texture pack called override.txt

Each line in an override.txt file is a rule. It consists of

itemname target texture

For example,

default:dirt_with_grass sides default_stone.png

or

default:sword_steel inventory my_steel_sword.png

from https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt

appgurueu avatar Aug 03 '22 16:08 appgurueu

We are left with having less textures then

LoneWolfHT avatar Aug 11 '22 19:08 LoneWolfHT