capturetheflag
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Use texture mods for ctf_trap textures
All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too
All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too
Note that this will limit texture pack customizability.
All of the unwalkable nodes can use something like [colorize There were also requests to make the overlays a little less obvious, that could be done too
Note that this will limit texture pack customizability.
Or exploitability
For context: #462
I think we don't need it because the proposed solution doesn't solve the texture pack abuse problem. If you make the cobble's texture 100% white, trap nodes will be easily distinguishable.
I'm afraid that texture modifers for nodes can't fix any TP abuse problems as there is override.txt:
**Texture Overrides**You can override the textures of nodes and items from a texture pack using texture overrides. To do this, create one or more files in a texture pack called override.txt
Each line in an override.txt file is a rule. It consists of
itemname target textureFor example,
default:dirt_with_grass sides default_stone.pngor
default:sword_steel inventory my_steel_sword.png
from https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt
We are left with having less textures then