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Show teammate nametags

Open rubenwardy opened this issue 5 years ago • 9 comments

This is possible using the HUD API

rubenwardy avatar Jul 21 '20 20:07 rubenwardy

Working on it.

Panquesito7 avatar Jul 29 '20 01:07 Panquesito7

Using waypoints I guess?

appgurueu avatar Nov 01 '20 09:11 appgurueu

^^

HexyBubbled avatar Dec 18 '20 16:12 HexyBubbled

@savilli what happened?

appgurueu avatar Nov 30 '21 12:11 appgurueu

Maybe depends on https://github.com/minetest/minetest/issues/5996 ?

farooqkz avatar Jul 31 '22 01:07 farooqkz

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

magnetar47 avatar Aug 13 '22 03:08 magnetar47

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

I would switch them back to the normal ones if I could control who they were shown to

LoneWolfHT avatar Aug 13 '22 15:08 LoneWolfHT

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

I would switch them back to the normal ones if I could control who they were shown to

I agree. It's simpler to do this, than to have entity-based playertags, and then somehow allow players to know where team-mates are in real-time.

EDIT: One question though - switching back to normal nametags with selective viewing means that we can't make out the enemy standing right in front of us. That could be a regression.

magnetar47 avatar Aug 13 '22 16:08 magnetar47

A globalstep revealing enemy names at a certain distance would be possible, otherwise the entity nametags could be kept.

LoneWolfHT avatar Aug 13 '22 18:08 LoneWolfHT