capturetheflag
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Give map makers some sort of fullbright option
It would be helpful when editing maps to be able to see in total darkness.
Possible approaches:
- Add an invisible light source node if none exist, and add a map setting to toggle swapping all air on the map with it.
- Might need to create bright copies of liquids and replace those too.
- Create copies of all registered nodes (that give off light) when a mapedit world is loaded, and add a map setting that toggles the map's nodes between light and dark
- Would need an on_placenode hook for when no-dark mode is on
- May hit the limit on registered items
- Add a map setting that toggles whether all registered nodes give off light.
- Requires a restart, which is not ideal
Is this requested by map makers? Regarding open maps(not in tunnel or cave or something), this is as easy as setting time to noon.
Requested by someone who is making a map in a tunnel/cave setting
i wonder if airlike nodes can emit light.
I'm pretty sure they can, if not there is a very similar alternative. It's what I was implying with option 1