Nick

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I wonder if this helps the `File.browse()` issue I ran into https://github.com/HeapsIO/heaps/issues/783

- MinTD: [1 Bit Pack](https://kenney.nl/assets/1-bit-pack), [1 Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack), [Micro Roguelike](https://kenney.nl/assets/micro-roguelike) - Gamepad/FlxAction [Game Icons](https://kenney.nl/assets/game-icons) + [expansion](https://kenney.nl/assets/game-icons-expansion), Input Prompts Pixel ([1-bit](https://kenney.nl/assets/1-bit-input-prompts-pixel-16)) ([color](https://kenney.nl/assets/input-prompts-pixel-16)), [Onscreen Controls](https://kenney.nl/assets/onscreen-controls) - FlxInvaders: [Space Shooter Redux](https://kenney.nl/assets/space-shooter-redux), [Pixel...

You might be going about it wrong? Here's what I use: `@:nodes var nodes:Node;` `if (node.animation.index < etc)` `node.flag.set(etc)`

Looking at exp-ecs just now, another option is to force the `Nodes` to be read-only and not update with every remove call., something like that.

`ecs.setComponents(entity, new Position(10, 20));`