Nick
Nick
Can you add the following to your project.xml, after where you include openfl?: `` This will trace some text metrics that will be helpful for us in debugging the issue....
Sorry my brain is processing this in streams. Mac currently doesn't support Unicode (#2450), and I don't have a Mac to try to figure out a solution with. That's probably...
I will say, our Harfbuzz text shaper is several years and at least hundreds of commits behind the latest. The fact that the kerning isn't happening on Android either means...
Oh y'know what, this might be caused by a recent change. I'll look into it.
The entire last line being cut off sounds like a scrollV discrepancy... I'll compare to what I see on my computer, but your line heights all look good.
Sorry, can you get your tester to report scrollV, maxScrollV, bottomScrollV, height, and textHeight of that textfield? You can access the TextField from flixel to get to those properties.
@mjedmonds I don't have your font, so I won't be able to try myself. However, if you create a new OpenFL project, you can have this as your main class...
Actually, you can put this in your Main.hx file in a flixel project as well, commenting out the part where you `addChild` a new FlxGame.
@JoeCreates prevents a breaking change 😜
I changed it locally so that `getSound` returns null instead of throwing an error. Though a `containsSound` would be good.